This project was developed in Unreal Engine 4 as part of my coursework for Code Coven’s Intro To Game Making class in 2022. Assets were produced by other team members or from the Unreal store. I created the level with team member and co-designer Ghost. The room is intended as a surreal combination of a seaside cliff and childhood bedroom. The window water shader and the caustic lighting effect both capture the impression of being underwater. This was done to reflect the narrative of the project which centers around a drowning victim.

Notable Responsibilities: Caustics design/implementation, level design, game design, lighting design, shader programming/implementation.

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Deserted Island Project

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Winter's Call Demo